Senior Graphics Engineer

Bubo² · Brescia, Italia ·


Descrizione dell'offerta

About Bubo²

Bubo² is building high-fidelity, photorealistic 3D experiences for the web. We turn photos and videos into web-ready 3D Gaussian Splatting (3DGS) models, enabling interactive visualization of real-world assets such as equipment, vehicles, marine assets, real estate, and e-commerce products.


We are an early-stage startup with a small, highly technical team. As an early employee, you’ll have significant influence over architecture, development process, and product direction, working directly on problems at the intersection of real-time graphics, web platforms, and large-scale 3D data.


Role overview

As a graphics engineer at Bubo², you’ll design and build the core real-time rendering systems that power our web-based 3D products. You’ll work deeply across the graphics stack, from data formats and GPU memory layout to high-level viewer features.


Your responsibilities will include:

  • Designing and implementing Three.js-based rendering pipelines for 3D Gaussian Splatting (3DGS) and point-based data
  • Building high-performance rendering paths using WebGL2, and experimenting with WebGPU implementations for future use
  • Developing custom compression formats and streaming pipelines for large-scale 3D scenes
  • Implementing LOD systems, occlusion culling, and GPU-side optimizations to enable smooth rendering on consumer hardware (including phones and tablets)
  • Optimizing CPU/GPU synchronization, memory usage, and frame times across a wide range of devices
  • Building interactive viewers for e-commerce product showcases and real-estate virtual tours
  • Prototyping, experimenting, and making architectural decisions with a high degree of autonomy


What We’re Looking For

Required

  • Strong experience with Three.js, including a solid understanding of its internals
  • Deep understanding of WebGL2 and GLSL
  • Proven experience building custom rendering pipelines or non-trivial 3D systems
  • Strong grasp of real-time graphics fundamentals (buffers, shaders, batching, culling, LOD)
  • Ability to reason about performance, memory layout, and GPU constraints
  • Comfortable working in a small, fast-moving startup environment with high ownership


Nice to Have

  • Experience with WebGPU
  • Prior work on point cloud rendering, Gaussian splats, or non-mesh-based rendering
  • Experience with streaming large datasets over the network
  • Familiarity with GPU-side sorting, point cloud LODs, etc


What We Offer

  • Competitive salary based on experience
  • Stock options — ownership in what you’re building
  • High degree of ownership and technical freedom
  • Opportunity to work on cutting-edge rendering problems on the web
  • A small, senior, and highly technical team with direct access to the founders


If you’re excited by real-time graphics, the web as a platform, and building foundational 3D infrastructure from the ground up, we’d love to talk.

Candidatura e Ritorno (in fondo)