Lead CG Generalist

Orbital People Pty Ltd · Verona, Veneto, Italia ·


Descrizione dell'offerta

Our client is a creative agency with offices in several locations around the world.

We are looking for a Lead CG Generalist who ca step in immediately and drive both the creative and technical excellence of client projects. This is an artist led role with a strong focus on Unreal Engine, pipeline optimization, and scalable content production.

You will combine a sharp creative eye with a future-facing. process driven mindset.

Beyond delivering high-quality visuals, you will play a pivotal role in designing smarter workflows, mentoring internal artists, and managing third party suppliers. Your ability to balance artistry with operational efficiency will ensure that they deliver content to scale, on time, and to the highest standard.

Key Responsibilities

  • Create high-quality, photorealistic renders and real-time outputs across interiors, products and environments.
  • Take ownership of creative briefs from layout through to final delivery, ensuring both visual quality and production efficiency.
  • Bild and maintain optimised lighting setups, procedural workflows and scalable asset and material libraries.
  • Define, document and enforce best practices across the pipeline to support content at scale.
  • Mentor and guide junior team members, fostering technical growth and creative excellence.
  • Select, brief and manage external suppliers, providing clear guidelines to integrate seamlessly into the pipeline and overseeing quality control.
  • Collaborate with producer, developers and re0touchers to deliver consistent results across multiple projects.
  • Evaluate and integrate emerging tools and technologies (AI, automation, real-time workflows) to improve scalability and efficiency

Requirements

  • 5+ years of proven experience as a CG Generalist in both real-time and offline pipelines.
  • Expertise in Unreal Engine, with the ability to build and optimise efficient real-time workflows
  • Strong understanding of lighting, composition and colour applied to scalable content production
  • Expert level skills in at least one major DCC and offline renderer (3ds Max, maya, Blender, Cinema 4D + V-Ray, Corona, Cycles)
  • Experience with Substance Painter/Designer and PBR material workflows.
  • Proven ability to manage complex assets, material variants and third party deliverables.
  • Strong communication and leadership skills, with solution-focused, process driven mindset
  • A keen eye for detail and passions for visual quality

Desirable Skills

Proficiency with:

  • DCC applications: 3ds Max Maya, cinema 4D, Blender.
  • Experience with AI Driven or automated workflows for efficiency and scalability
  • Interest in emerging technologies, process optimisation and future ways of working

If you have what we are looking for and are able to attend my clients Italian office at least 3 days per week we would love to hear from you.

Candidatura e Ritorno (in fondo)